How to Play High Tide
A bioluminescent merge puzzle. Combine matching tiles to push back a rising tide.
SMASH BIG. STAY DRY. STOP THE HIGH TIDE.
The basics
- Swipe up, down, left, or right to slide every tile on the board.
- Two tiles with the same number merge into one tile of double the value.
- Each merge scores points and pushes the tide down.
- A new tile spawns after every move.
The tide
- The tide rises on a countdown. When it reaches zero, the water climbs one row.
- Tiles submerged under water for 3 moves are washed away.
- If the water reaches the top row, or you run out of moves, the game ends.
- Merging drops the tide. Big merges drop it further.
Erosion
The sea reclaims stranded giants.
A tile of 128 or higher left with no matching partner — and no tile worth at least a quarter of its value — will crack over three stuck swipes, then the tide halves it on the fourth. Build toward it, or watch the ocean wear it down.
Gems
Prism — the board-clearer
A rare gem. Tap it to smash every number with 2+ tiles on the board — all of them, all at once, for a burst of score.
Teleport — the repositioner
Tap the Teleport tile, then tap any cell on the board to swap places with it. A free move — no tide tick, no combo reset.
Moonstone — the finisher
Ultra-rare. Odds grow the longer you survive with a flooded column. Once per run — triggers MOONFALL: drains the tide fully and grants 10 grace moves.
HUD tools
Seawall — survive the tide
Slam back the rising tide by 3 bands. You start with 1 charge; hit a 128 or 256 tile to earn more (max 3).
⚡ Strike Charge — the panic button
Merges fill your Strike meter. When full, tap SMASH to cascade every possible merge on the board in one dopamine-soaked finale.
Daily Tide — compete globally
Everyone gets the same board for 24 hours. Tap to compete — you get one chance. The board pulses purple while a daily tide is in-play.
Strategy tips
- Anchor your biggest tile in a corner and build toward it.
- Chain merges in a single swipe — they score more and push the tide harder.
- Save Strike Charge for when the tide is one row from the top.
- Use Teleport to break up locked columns before they drown.
- Prism Gems are rare — let clutter build so the shatter clears a big group.